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Curse of Terror: Difference between revisions
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HiddenDragon (talk | contribs) m (Updated save fields) |
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| damage save = Wisdom | | damage save = Wisdom | ||
| damage save effect = half | | damage save effect = half | ||
| save = WIS | |||
| save dc = 16 | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = 16 | |||
| used by creatures = Mask of Terror | | used by creatures = Mask of Terror | ||
| notes = | | notes = |
Revision as of 20:03, 31 December 2023
Curse of Terror is a cantrip (Enchantment). This spell deals damage and frightens a single target. It cannot be learned by players and is only used by NPCs.
Description
Strike terror into a creature's heart and Frighten it.
Properties
- Cost
- Bonus action
- Damage
- 2d4 (2~8) + Spellcasting modifier Psychic (Wisdom save to halve)
- Details
- WIS Save (DC 16)
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Frightened
Duration: 2 turns
DC 16 Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Used by creatures: Mask of Terror