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Haste: Difference between revisions
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(the note said that Celestial Haste was shorter than Haste, when it actually last for five turns) |
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| condition2 = Lethargic | | condition2 = Lethargic | ||
| condition2 duration = 1 | | condition2 duration = 1 | ||
| condition2 save = | | condition2 save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
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| notes = * '''WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste.''' The Haste effect will end early, the character will still be affected by {{Cond|Lethargic}}, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot. | | notes = * '''WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste.''' The Haste effect will end early, the character will still be affected by {{Cond|Lethargic}}, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot. | ||
* {{Class|Warlock}}s with the {{SAI|Pact of the Tome}} [[Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5. | * {{Class|Warlock}}s with the {{SAI|Pact of the Tome}} [[Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5. | ||
* A | * A longer version of Haste called [[Celestial Haste]] is granted by {{RarityItem|Gontr Mael}}. {{Recharge|Long Rest}} | ||
| video = Haste Visuals.mp4 | | video = Haste Visuals.mp4 | ||
}} | }} |
Revision as of 15:38, 14 December 2023
Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become .
Description
Target yourself or an ally to become . The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes .
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
Condition: Lethargic
Duration: 1 turn
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
How to learn
Classes:
- Class Level 5: Sorcerer, Wizard, and Circle of the Land (Artic or Grassland)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Oath of Vengeance
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Darkfire Shortbow ( Recharge: Long rest)
Notes
- WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by , and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
- s with the Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.
- A longer version of Haste called Celestial Haste is granted by Gontr Mael. Recharge: Long rest
Visuals
External links
- Haste on the Forgotten Realms Wiki