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Shocking Grasp: Difference between revisions
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(Hat note link to 4E monk equivalent ability) |
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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Touch of the Storm}}.}} | |||
{{SpellPage | {{SpellPage |
Revision as of 04:02, 4 December 2023
For the equivalent spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsLightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases to 2d8Lightning.
When the spellcaster reaches Level 10, the damage increases to 3d8Lightning.Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
Characters with the
feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.