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Dip: Difference between revisions

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| range ft = 10
| range ft = 10
| condition = Dipped in Fire
| condition = Dipped in Fire
| condition duration = 3
| condition = Dipped in Poison
| condition duration = 3
| condition duration = 3
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
| notes = * Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.

Revision as of 11:31, 4 December 2023

Dip.webp

Dip is a common Bonus Action that allows the user to dip their weapons into a Surface, causing them to deal extra damage.

Description

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

Properties

Cost:
Bonus action
Details:
 Range: 3 m / 10 ft

Condition: Dipped in Poison

Dipped in Poison Dipped in Poison

Duration: 3 turns

  • Weapon deals additional 1d4Damage TypesPoison damage.

Notes

  • Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
  • The effect of dipping is similar to Coatings and mutually exclusive with them.
  • Some Coatings can be throw on the ground to make a surface. This surface will persist between Long Rests
    • Dipping your weapon in the surface will give the coating effect, but it it will last Duration: Until Long rest instead of the normal timer.
  • Weapons can be dipped into any object with the Burning Burning Condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.