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Glyph of warding: Sleep: Difference between revisions
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*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}} | *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}} | ||
{| class="wikitable" role="presentation" | {| class="wikitable" role="presentation" | ||
|[[File:Sleeping Condition Icon | |[[File:Sleeping Condition Icon.png|frameless|25x25px]]<b> Sleeping</b> | ||
|- | |- | ||
|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|2 turns}} | |[[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|2 turns}} |
Revision as of 14:08, 16 July 2023
Glyph of Warding: Sleep is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to Sleep when triggered.
Description
The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy.
Only one glyph can be active at a time. The sleep effect lasts 2 turns if successfully triggered, while the ward will last until Long Rest if untriggered.
Properties
Available to level 5 Bard, Cleric and Wizard.
- Range:
9m / 30ft
- Area of Effect:
4m / 13ft (Radius)
- Duration:
Until Long Rest
(the Ward) - Saving Throw:
Dexterity
Sleeping |
Duration: 2 turns
|