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Brand of the Absolute: Difference between revisions
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== Notes == | == Notes == | ||
{{SpoilerBox|The '''Brand of the Absolute''' is a combination of the symbols of each of the [[Dead Three]]: the black hand of [[Bane (God)|Bane]], the bloody skull of [[Bhaal]], and the triangle-inset skull of [[Myrkul]].}} | {{SpoilerBox|* The '''Brand of the Absolute''' is a combination of the symbols of each of the [[Dead Three]]: the black hand of [[Bane (God)|Bane]], the bloody skull of [[Bhaal]], and the triangle-inset skull of [[Myrkul]]. | ||
* Becoming branded does not have any negative narrative consequences.}} | |||
[[Category:Passive features]] | [[Category:Passive features]] |
Revision as of 18:38, 24 November 2023
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
The Brand of the Absolute is an optional permanent bonus that leads to unique dialogue options and powerful item interactions. There are no mechanical or story drawbacks to becoming branded, beyond a one-time disapproval for some Companions.
The following pieces of equipment require the absolute's brand to function at their full potential:
Becoming Branded
A character may become branded by speaking to Gut in the Shattered Sanctum. After branding you, she will attempt to mentally connect to your parasite and ask you to join her in her private chapel.
After this conversation, Gut will no longer offer to brand additional characters, but any number of party members may receive the brand by switching the active character and speaking to Warlock Greez.
Notes
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Becoming branded does not have any negative narrative consequences.