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Freedom of Movement: Difference between revisions
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| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Bard, Cleric, Druid | | classes = Bard, Cleric, Druid, Ranger | ||
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland | | class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland | ||
| races = | | races = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Freedom of movement|long}} | * {{FRWiki|Freedom of movement|long}} |
Revision as of 21:16, 22 November 2023
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)