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Freedom of Movement: Difference between revisions

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| ritual =
| ritual =
| classes = Bard, Cleric, Druid
| classes = Bard, Cleric, Druid
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland)
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes =  
| notes = Unlike in standard DnD 5e, Rangers do not get access to this spell at level 7.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Freedom of movement|long}}
* {{FRWiki|Freedom of movement|long}}

Revision as of 21:14, 22 November 2023

Template:Up to date

Freedom of Movement.webp

Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.

Description

Snap an ally out of any Stun Stun. Difficult Terrain Difficult Terrain can't slow them down, and they can't be magically Paralysed Paralysed or Restrained Restrained.

If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Freedom of Movement

Freedom of Movement Freedom of Movement

Duration: Until Long rest

How to learn

Classes:

Notes

Unlike in standard DnD 5e, Rangers do not get access to this spell at level 7.

External Links