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Freedom of Movement: Difference between revisions
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| ritual = | | ritual = | ||
| classes = Bard, Cleric, Druid | | classes = Bard, Cleric, Druid | ||
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland | | class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = Unlike in standard DnD 5e, Rangers do not get access to this spell at level 7. | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Freedom of movement|long}} | * {{FRWiki|Freedom of movement|long}} |
Revision as of 21:14, 22 November 2023
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)
Notes
Unlike in standard DnD 5e, Rangers do not get access to this spell at level 7.