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Zephyr Flash: Difference between revisions
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|save dc = 15 | |save dc = 15 | ||
|save effect = negate | |save effect = negate | ||
|on save = Targets still take half damage. | |||
|damage type=Thunder | |damage type=Thunder | ||
|cost = action | |cost = action |
Revision as of 07:51, 22 December 2023
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Properties
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
- The attack also pushes targets back by 2 m / 7 ft if it hits.