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Dispel Evil and Good: Difference between revisions
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| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric | | classes = Cleric, Paladin | ||
| class learns at level 9 = Cleric | | class learns at level 9 = Cleric | ||
| class learns at level 2 = | | class learns at level 2 = |
Revision as of 00:07, 22 November 2023
Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. You can also break Enchantments that , , or allies.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
Grants:
How to learn
Classes:
- Class Level 9: Cleric