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Arms of Hadar: Difference between revisions
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| area condition 2 = | | area condition 2 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | ||
| notes = | | notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!" | ||
| video = Arms of Hadar Visuals.mp4 | | video = Arms of Hadar Visuals.mp4 | ||
}} | }} |
Revision as of 22:19, 26 December 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d6 (2~12) Necrotic (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"