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Dominate Beast: Difference between revisions
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| school = Enchantment | | school = Enchantment | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer | | classes = Druid, Sorcerer | ||
| class learns at level 7 = Druid, Sorcerer, Nature Domain, Archfey, Great Old One, Circle of the Land:Mountain or Underdark | | class learns at level 7 = Druid, Sorcerer, Nature Domain:Domain Spell, Archfey, Great Old One, Circle of the Land:Mountain or Underdark | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Keepsake Ring | | granted by items = Keepsake Ring:Long Rest | ||
| summary = This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them. | | summary = This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them. | ||
| description = Make a Beast fight alongside you. Every time the Beast takes damage, it makes a [[Wisdom]] {{SavingThrow}} against your domination. | | description = Make a Beast fight alongside you. Every time the Beast takes damage, it makes a [[Wisdom]] {{SavingThrow}} against your domination. | ||
| | | cost = action, spell4 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Revision as of 00:12, 22 November 2023
Dominate Beast is a level 4 enchantment spell. This spell allows spellcasters to temporarily charm a Beast into fighting alongside the caster, rather than against them.
Description
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dominated
Duration: 10 turns
- Affected entity will follow and fight alongside the caster of this spell.
- Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Nature Domain (Domain Spell), Archfey, Great Old One, and Circle of the Land (Mountain or Underdark)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Keepsake Ring ( Recharge: Long rest)