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Telekinesis: Difference between revisions
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| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = | | classes = Sorcerer, Wizard | ||
| class learns at level 9 = Sorcerer, Wizard | | class learns at level 9 = Sorcerer, Wizard | ||
| class learns at level 2 = | | class learns at level 2 = | ||
| races = | | races = | ||
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{{Duration|10}} | {{Duration|10}} | ||
| | | cost = action, spell5 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| granted by items = Hr'a'cknir Bracers, Tressym Collar | | granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = |
Revision as of 11:04, 27 November 2023
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot. Heavier items deal more damage when thrown in this manner.
Duration: 10 turns
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
Granted by the following items:
- Hr'a'cknir Bracers ( Recharge: Short rest)
- Tressym Collar ( Recharge: Long rest)
Visuals
External Links
- Telekinesis on the Forgotten Realms Wiki