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Telekinesis: Difference between revisions

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| school = Transmutation
| school = Transmutation
| ritual =  
| ritual =  
| classes =  
| classes = Sorcerer, Wizard
| class learns at level 9 = Sorcerer, Wizard, Great Old One, Knowledge Domain
| class learns at level 9 = Sorcerer, Wizard
| class learns at level 2 =  
| class learns at level 2 =  
| races =  
| races =  
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{{Duration|10}}
{{Duration|10}}
| action type = action
| cost = action, spell5
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| granted by items = Hr'a'cknir Bracers, Tressym Collar
| granted by items = Hr'a'cknir Bracers:Short Rest, Tressym Collar:Long Rest
| higher levels =  
| higher levels =  
| notes =  
| notes =  

Revision as of 11:04, 27 November 2023

Telekinesis.webp

Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.

Description

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot. Heavier items deal more damage when thrown in this manner.

Duration: 10 turns

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Telekinesis

Telekinesis Telekinesis

Duration: 10 turns

Strength saving throw

  • Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot

How to learn

Classes:

Granted by the following items:

Visuals

External Links