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Metamagic: Difference between revisions
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(Expanded the description of the mechanic.) |
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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | '''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | ||
Once a metamagic passive is toggled on, it will light up icons of spells eligible for the passive effect, with the appropriate amount of Sorcery Points being added to the cost of the consecutive spell casts. | |||
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. | Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. |
Revision as of 15:56, 29 December 2023
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
Once a metamagic passive is toggled on, it will light up icons of spells eligible for the passive effect, with the appropriate amount of Sorcery Points being added to the cost of the consecutive spell casts.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
List of Metamagic types
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50% | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |