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Metamagic: Difference between revisions

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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points.
'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points.
Once a metamagic passive is toggled on, it will light up icons of spells eligible for the passive effect, with the appropriate amount of Sorcery Points being added to the cost of the consecutive spell casts.


Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.

Revision as of 15:56, 29 December 2023

Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.

Once a metamagic passive is toggled on, it will light up icons of spells eligible for the passive effect, with the appropriate amount of Sorcery Points being added to the cost of the consecutive spell casts.

Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.

List of Metamagic types

Metamagic Level Sorcery Points Grants
Careful Spell Careful Spell 2+ 1 Allies automatically succeed Saving Throws against spells that require them.
Distant Spell Distant Spell 2+ 1 Extends the range of a spell by 50%
Extended Spell Extended Spell 2+ 1 Double the duration of Conditions, summons, and surfaces caused by spells.
Twinned Spell Twinned Spell 2+ 1 per Spell Slot level (Cantrips are 1) Spells that only target 1 creature can target an additional creature.
Heightened Spell Heightened Spell 3+ 3 Targets of spells that require Saving Throws have Disadvantage Icon.png Disadvantage on their first Saving Throw.
Quickened Spell Quickened Spell 3+ 3 Spells that take an Action take a Bonus action instead.
Subtle Spell Subtle Spell 3+ 1 You can cast spells while Silenced Silenced.