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Blood Thirst: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Blood Thirst''' is a passive feature that allows the wearer to deal extra damage if they themselves are injured. | description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn. | granted by items = Horns of the Berserker | notes = * Blood Thirst's...")
 
(Patch 6 change, the passive now only works at non-full-hp, as intended.)
Line 3: Line 3:
| description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn.
| description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn.
| granted by items = Horns of the Berserker
| granted by items = Horns of the Berserker
| notes = * Blood Thirst's damage boost is always active for unarmed strikes regardless of having full health or not.
| notes = * Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode.
* Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode.
}}
}}

Revision as of 14:32, 16 February 2024

Blood Thirst is a passive feature that allows the wearer to deal extra damage if they themselves are injured.

Description

Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

How to learn

Granted by the equipment:

Notes

  • Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode.