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Blight: Difference between revisions
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| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Warlock, Wizard | | classes = Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 7 = Druid, Sorcerer, Warlock, Wizard, Circle of the Spores | | class learns at level 7 = Druid, Sorcerer, Warlock, Wizard, Circle of the Spores:Circle Spell | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = |
Revision as of 10:46, 21 November 2023
Blight is a level 4 necromancy spell. This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
Description
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
On Save: Target still takes half damage.
No effect on undead and constructs.
Properties
- Damage
- 8d8 (8~64) Necrotic (Constitution save to halve)
- Details
- Range: 9 m / 30 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Necrotic damage for each Spell Slot Level above 4th.How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Warlock, Wizard, and Circle of the Spores (Circle Spell)
- Class Level 10: Bard (via Magical Secrets)
Notes
- s who choose the Coast Land at level 7 learn this spell automatically.
- Granted by Woe. Recharge: Long rest
- The description given is not entirely correct in how the spell functions:
- When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
- There are very few plants in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant.