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Haste: Difference between revisions

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''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].''
''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].''
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Target: allies only.
*Target: allies only.

Revision as of 15:41, 16 July 2023

Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.

"Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."

Action Icon.png Action Spell Slot Icon.png Level 3 Spell Slot

Range 9m / 30ft
School Transmutation
Concentration Required
Condition Hastened
Duration 10 turns
Class Sorcerer, Wizard

Description

Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer and Wizard.

  • Range: Range Icon.png 9m / 30ft
  • Concentration: Concentration Icons.png Required
  • Target: allies only.