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Haste: Difference between revisions
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''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].'' | ''Available to level 5 [[Druid]] ([[Circle of the Land#Level 5|Circle of the Land - Grassland]]), [[Sorcerer]] and [[Wizard]].'' | ||
*Range: {{C|[[File:Range Icon | *Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}} | ||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
*Target: allies only. | *Target: allies only. |
Revision as of 15:41, 16 July 2023
Haste is a Level 3 Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Properties
Available to level 5 Druid (Circle of the Land - Grassland), Sorcerer and Wizard.
Hastened |
Duration: 10 turns
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