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Flaming Sphere: Difference between revisions

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*Note, including the radius of the Flaming Sphere itself, this gives it the net area of effect of 2m / 7ft per above.
*Note, including the radius of the Flaming Sphere itself, this gives it the net area of effect of 2m / 7ft per above.
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{| class="wikitable"
{{Resistances|Slashing=Resistant|Bludgeoning=Resistant|Piercing=Resistant|Acid=Resistant|Necrotic=Immune|Fire=Immune|Lightning=Resistant|Cold=Vulnerable|Psychic=Immune|Poison=Immune|Radiant=Resistant}}
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Slashing_Damage_Icon.png|frameless|upright=0.1]]}} Slashing
|Resistant
|-
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}} Bludgeoning
|Resistant
|-
|{{C|[[File:Piercing_Damage_Icon.png|frameless|upright=0.1]]}} Piercing
|Resistant
|-
|{{C|[[File:Acid Damage Icon.png|frameless|upright=0.1]]}} Acid
|Resistant
|-
|{{C|[[File:Necrotic Damage Icon.png|frameless|upright=0.1]]}} Necrotic
|Immune
|-
|{{C|[[File:Fire Damage Icon.png|frameless|upright=0.1]]}} Fire
|Immune
|-
|{{C|[[File:Lightning Damage Icon.png|frameless|upright=0.1]]}} Lightning
|Resistant
|-
|{{C|[[File:Cold Damage Icon.png|frameless|upright=0.1]]}} Cold
|Vulnerable
|-
|{{C|[[File:Psychic Damage Icon.png|frameless|upright=0.1]]}} Psychic
|Immune
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}} Poison
|Immune
|-
|{{C|[[File:Radiant Damage Icon.png|frameless|upright=0.1]]}} Radiant
|Resistant
|}

Revision as of 03:40, 22 February 2023

Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.

"Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Damage 2d6
Damage Types Fire
Range 18m / 60ft
Area of Effect 2m / 7ft (Radius)
School Conjuration
Saving Throw Dexterity
Concentration Required
Class Druid, Wizard

Description

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.

On a successful save, enemy creatures still take half damage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Druid and Wizard.

  • D6 Fire.png 2d6 (2~12) Damage TypesFire per turn
  • Range: Range Icons.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Dexterity
  • Area of Effect: Aoe Icon.png 2m / 7ft (Radius)

At Higher Levels

When this spell is cast at 3rd Level or higher, damage increases by 1d6 Fire damage for each Spell Slot level above 2nd.

Summoned Flaming Sphere

Flaming Sphere.png

Duration 50px.png Duration: 10 turns

Summon a flaming sphere that deals fire damage to nearby enemies and objects.

Can perform Ram.png Ram With a Bonus Action Icon.png Bonus Action. The flaming sphere only has a single bonus action and a Movement Speed of 9m / 30ft. The flaming sphere has 50 Hit Point and an Armour Class of 16.

Flaming Sphere Stats
Strength Dexterity Constitution
10 10 10
Intelligence Wisdom Charisma
10 10 10
Resistances
Damage TypesBludgeoningResistant
Damage TypesPiercingResistant
Damage TypesSlashingResistant
Damage TypesAcidResistant
Damage TypesColdVulnerable
Damage TypesFireImmune
Damage TypesLightningResistant
Damage TypesNecroticImmune
Damage TypesPoisonImmune
Damage TypesPsychicImmune
Damage TypesRadiantResistant