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Toggle Non-Lethal Attacks: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | description = Knock someone {{Cond|Unconscious}} instead of killing them. | condition = Non-Lethal Damage }}")
 
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{{Passive feature page
{{Passive feature page
| image = Toggle Non-Lethal Attacks.webp
| summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
| summary = '''Toggle Non-Lethal Attacks''' is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
| description = Knock someone {{Cond|Unconscious}} instead of killing them.
| description = Knock someone {{Cond|Knocked Out|Unconscious}} instead of killing them.
| condition = Non-Lethal Damage
| condition = Non-Lethal Damage
}}
}}

Revision as of 20:05, 15 November 2023

Toggle Non-Lethal Attacks.webp

Toggle Non-Lethal Attacks is a toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.

Description

Knock someone Unconscious Unconscious instead of killing them.

Condition: Non-Lethal Damage

Non-Lethal Damage Non-Lethal Damage
  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

How to learn

(Information not yet added.)