Ad placeholder
Lightning Jabber: Difference between revisions
Jump to navigation
Jump to search
(The extra damage is applied to the throw as part of the special effect, not baseline.) |
m (added dippable) |
||
Line 14: | Line 14: | ||
| enchantment = +1 | | enchantment = +1 | ||
| thrown = yes | | thrown = yes | ||
| dippable = yes | |||
| weight kg = 1.35 | | weight kg = 1.35 | ||
| weight lb = 2.97 | | weight lb = 2.97 |
Revision as of 23:25, 24 November 2023
Lightning Jabber is an uncommon, lightly enchanted (+1) special variant of the Spears family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
A makeshift spear fashioned from a giant crab's claw and the charged imagination of kuo-toa fishfolk.
Properties
- One-handed damage
- 1d6 + 1 (2~7) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 1 (2~9) + Strength modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 65 gp
Special
The holder of this item gains:
- Shocking String: On a hit, possibly Shock your target.
- Throwing: Lighting Damage: When launched at a target, deal an additional 1d4Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Looted from the Kuo-Toa chief in the Kuo-Toa ambush North East of the Grand Mausoleum entrance.
- Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.