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Punch-Drunk Bastard: Difference between revisions

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| damage type = Bludgeoning
| damage type = Bludgeoning
| enchantment = +1
| enchantment = +1
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9.9
| weight lb = 9.9

Revision as of 23:27, 24 November 2023

Punch-Drunk Bastard image

Punch-Drunk Bastard is a rare, lightly enchanted (+1) special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

You see... *hic* the thing... the really, really important thing *hic*... about this item is *belches copiously*... oh sod it, it's a club. Enjoy.

Properties

Damage
D8 Bludgeoning.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Details
Greatclubs Greatclubs
Rarity: Rare
Enchantment: + 1
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 190 gp

Special

The holder of this item gains:

  • Tippler's Rage: When you have the Alcohol Alcohol condition, you have Advantage Icon.png Advantage on Attack Rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder damage for 3m / 10ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Conditions

Alcohol Alcohol

Notes

  • The in-game description mentions being drunk, but it is referring to the Alcohol Alcohol condition.
  • The blast only occurs when under the effect of the Alcohol Alcohol condition.