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Consume Souls: Difference between revisions

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| range m = 30
| range m = 30
| recharge = per turn
| recharge = per turn
| damage = amount:3d6, type:Healing, per:Pillar
| damage = 3d6
| damage type = Healing
| damage per = Pillar
| cost = bonus
| cost = bonus
| condition = Soul Charges
| condition = Soul Charges

Revision as of 20:31, 22 December 2023

Action Surge.webp

Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore Punish Divinity Punish Divinity.

Description

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

Properties

Cost:
Bonus action
Healing:
D6 Healing.png 3d6 (3~18) hit points per Pillar
Details:
 Range: 30 m / {{{range ft}}} ft
Recharge: per turn

Condition: Soul Charges

Soul Charges Soul Charges
  • Raphael has soul(s) to spend on powerful spells.

How to learn

Used by creatures: Raphael

Notes

  • As of Patch #4, while Explorer Mode Raphael will do 3d6Damage TypesForce damage to each Pillar of Soul when using this action.