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Consume Souls: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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| range m = 30 | | range m = 30 | ||
| recharge = per turn | | recharge = per turn | ||
| damage = | | damage = 3d6 | ||
| damage type = Healing | |||
| damage per = Pillar | |||
| cost = bonus | | cost = bonus | ||
| condition = Soul Charges | | condition = Soul Charges |
Revision as of 20:31, 22 December 2023
Consume Souls is a bonus action available to Raphael, that lets him absorb souls from Soul Pillars to regain hit points and restore .
Description
Absorb a soul from each Soul Pillar still standing to spend on powerful spells.
Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
Properties
- Cost:
- Bonus action
- Healing:
- 3d6 (3~18) hit points per Pillar
- Details:
- Range: 30 m / {{{range ft}}} ft
- Recharge: per turn
Condition: Soul Charges
- Raphael has soul(s) to spend on powerful spells.
How to learn
Used by creatures: Raphael
Notes
- As of Patch #4, while Explorer Mode Raphael will do 3d6Force damage to each Pillar of Soul when using this action.