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Absolute Power: Difference between revisions
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| weapons = Faithbreaker | | weapons = Faithbreaker | ||
| description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | | description = A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}. | ||
| | | cost = action | ||
| damage = weapon | | damage = weapon | ||
| extra damage = 1d6 | | extra damage = 1d6 |
Revision as of 09:15, 22 November 2023
Absolute Power is a weapon action granted by Faithbreaker.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons:
Notes
- The pushing portion of this action triggers if the target fails their Strength saving throw against attacker's Spellcasting DC.