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Clench of the North Wind: Difference between revisions
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{{User:Crashaholic/ActionTemplate | {{User:Crashaholic/ActionTemplate | ||
| description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within | | description = Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s. | ||
| image = Hold Person.webp | | image = Hold Person.webp | ||
| summary = '''{{PAGENAME}}''' is an | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to cast their equivalent of {{SAI|Hold Person}} by expending {{R|ki|forceplural=yes}} instead of Spell Slots. | ||
| cost = action | | cost = action, ki:3 | ||
| concentration = yes | |||
| range = ranged | |||
| concentration = | |||
| range | |||
| save = WIS | | save = WIS | ||
| additional = | | additional = | ||
| higherlevels = At level 9, hold up to 2 humanoids. | | higherlevels = At level 9, hold up to 2 humanoids.{{notes}} | ||
| class learns at level 6 = Way of the Four Elements | | class learns at level 6 = Way of the Four Elements | ||
| notes = Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only. | | notes = Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only. |
Revision as of 04:37, 4 December 2023
Clench of the North Wind is an action that allows a to cast their equivalent of by expending Ki Points instead of Spell Slots.
Description
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
Properties
- Cost:
- Action + 3Ki Points
- Details:
- Range: 18 m / 60 ft
- Concentration
- WIS Save
How to learn
Classes:
- Class level 6: Way of the Four Elements
Notes
Even though the tooltip states being able to hold up to 2 humanoids, the skill still holds 1 only.