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Demonspirit Aura: Difference between revisions
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{{ | {{Passive feature page | ||
| summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|mad}}. | |||
| summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them | |||
| description = | | description = | ||
The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. | The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. | ||
At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven | At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven {{Cond|Demonspirit Madness|Mad}}. | ||
| image = Demonspirit Aura.webp | | image = Demonspirit Aura.webp | ||
| | | toggleable = yes | ||
| additional = | | additional = | ||
| condition = Demonspirit | | condition = Demonspirit | ||
| condition duration = | | condition duration = | ||
Line 33: | Line 14: | ||
| condition2 duration = 1 | | condition2 duration = 1 | ||
| condition2 save = Wisdom | | condition2 save = Wisdom | ||
| granted by items = Abyss Beckoners | | granted by items = Abyss Beckoners | ||
| granted by spells = | | granted by spells = | ||
Line 65: | Line 22: | ||
| video = | | video = | ||
}} | }} | ||
Revision as of 20:26, 13 November 2023
Demonspirit Aura is a Toggleable Passive Feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them .
Description
The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven .
Details
- Toggleable
Condition: Demonspirit
- Affected entity's summoned creature has Resistance to all damage except Psychic.
- At the start of the summoned creature's turn, it must succeed a Wisdom saving throw or be driven Mad.
Condition: Demonspirit Madness
Duration: 1 turn
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
How to learn
Granted by the equipment:
Notes
- Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
- This can be seen ingame as a red circle around the player.