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Goblin Sharp-Eye: Difference between revisions
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|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}} | |passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}} | ||
}} | }} | ||
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The | '''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters. | ||
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as {{RarityItem|Arrow of Fire|alias=Arrows of Fire}}, if they possess them in their inventory. | |||
==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box|name=Ranged Attack|The goblin fires an arrow at a target with its {{RarityItem|Goblin Bow}}. | |||
{{Action}} | {{Action}} | ||
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}} | {{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}} | ||
*Can use [[Weapon Actions]].}}{{Feature box|name=Ensnaring Strike (Ranged)|Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnare]] your target. | |||
* Can use [[Weapon Actions]]. | |||
= | |||
Your attack summons thorny vines that possibly [[Ensnared (Condition)| | |||
{{Action}} | {{Action}} | ||
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn | {{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn. | ||
{{ | {{Duration|10}} | ||
{{Concentration}}}}{{TooltipBox|Nimble Escape|Retreat safely: moving won't provoke [[Opportunity Attacks]]. | |||
Retreat safely: moving won't provoke [[ | |||
{{Action| | {{Action|bonus}} | ||
{{Duration|1}} | |||
= | Gains {{Cond|Disengage}}.|image=Disengage.webp}} | ||
{{ | {{TooltipBox|[[Worg Companion]]|The goblin summons a [[worg]] companion to fight alongside them. | ||
{{Action}}|image=Summon Companion Icon.png}} | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Rangers]] | [[Category:Rangers]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] |
Revision as of 18:39, 15 November 2023
Goblin Sharp-Eye | |||||||
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Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 12; 15TTactician | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.
Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.