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Wild Shape: Air Myrmidon: Difference between revisions

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This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Flail of the Vortex}} that adds +{{DamageText|1d8|Lightning}} to every attack.
|cost=bonus
|cost=bonus, wldshp:2
|cost2=wldshp
|cost2 amount=2
|additional=[[File:Air Myrmidon Portrait.png|frameless|upright=1.5|left]]
|additional=[[File:Air Myrmidon Portrait.png|frameless|upright=1.5|left]]


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* Fly to a target position
* Fly to a target position


|variants = Wild Shape: Bear, Wild Shape: Dire Raven, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon
|variant of = Wild Shape
|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 23:52, 8 December 2023

Wild Shape Air Myrmidon.webp

Wild Shape: Air Myrmidon is a Combat Wild Shape form available to Circle of the Moon Circle of the Moon.

Description

Take the shape of an Air Myrmidon who gains the ability to fly and to cast lightning spells.

This shape consumes 2 Wild Shape charges, and comes equipped with a Flail of the Vortex that adds +1d8Damage TypesLightning to every attack.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Air Myrmidon Portrait.png

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

  • Base Wild Shape Speed: You can move 9 m / 30 ft per turn.

Flail of the Vortex

  • Deals weapon damage + 1d8Damage TypesLightning damage with every strike
  • Electrified Flail Electrified Flail
    • Clout a foe with your lightning-suffused flail and Stun Stun them.

Raging Vortex Raging Vortex

  • Spiral the wind into a chocking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

Invisibility Invisibility

  • Manipulate the currents of the air to make yourself undetectable

Fly Fly

  • Fly to a target position

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape