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Ensnaring Strike: Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Ranger, Oath of the Ancients
| classes = Ranger
| class learns at level 2 = Ranger
| class learns at level 2 = Ranger
| class learns at level 3 = Oath of the Ancients
| class learns at level 3 = Oath of the Ancients:Oath Spell
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =

Revision as of 08:31, 22 November 2023

Template:Up to date

Ensnaring Strike Ranged Icon.png

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
Details
Attack roll
Concentration Concentration

At higher levels

Upcast: Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Variants

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

Classes:

External Links