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Momentum (Condition): Difference between revisions
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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
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* Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | * Removed when {{Cond|Restrained}}, {{Condition Type|Incapacitated}}, {{Condition Type|Prone}}, or slowed down. | ||
}} | }} | ||
==Notes== | ==Notes== | ||
Effects that apply Momentum do not stack but instead take the higher stack size. | * Effects that apply Momentum do not stack but instead take the higher stack size. | ||
* The [[Early Access]] item {{RarityItem|Chain of Liberation}} interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]]. | |||
Revision as of 03:02, 14 November 2023
- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when , Incapacitated, Prone, or slowed down.
Sources of Momentum
Notes
- Effects that apply Momentum do not stack but instead take the higher stack size.
- The Early Access item Chain of Liberation interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke Opportunity Attacks.