Ad placeholder

Create Water: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 29: Line 29:


{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File:Wet Condition Icon 3.png|frameless|upright=0.12]] Wet</strong>
| <strong>[[File:Wet Condition Icon.png|frameless|upright=0.12]] Wet</strong>
|-
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 3 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 3 turns}}

Revision as of 14:08, 16 July 2023

Spell > List Of Spells > 1st Level Spells > Create or Destroy Water > Create Water


Create Water is a variant of Create or Destroy Water. This spell allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is casted will become soaked in water.

"Call forth rain. It extinguishes exposed flames and forms a water surface."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 9m / 30ft
Area of Effect 9m / 30ft (Radius)
School Transmutation
Concentration None
Condition Wet
Duration 3 turns
Class Cleric, Druid

Description

Call forth rain. It extinguishes exposed flames and forms a water surface.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Cleric, and Druid.

  • Range: Range Icon 2.png 9m / 30ft
  • Area of Effect: Aoe Icon.png 9m / 30ft (Radius)

At Higher Levels

When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft for each spell slots level above 1st.