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Tides of Chaos: Difference between revisions
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CastFireball (talk | contribs) (Removed Reaction resource as it does not consume a Reaction) |
CastFireball (talk | contribs) (Fixed Cost) |
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{{ActionPage | {{ActionPage | ||
|image = Tides of Chaos.webp | |image = Tides of Chaos.webp | ||
|summary = '''Tides of Chaos''' is a | |summary = '''Tides of Chaos''' is a [[Reaction_(Combat)|Reaction]] that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%). | ||
|description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | |description = Gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of [[Wild Magic (Subclass Feature)|Wild Magic]] surge afterwards. | ||
|cost = toc:1 | |cost = freeaction, toc:1 | ||
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | |notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | ||
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | *In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%). | ||
*Although it is a [[Reaction_(Combat)|Reaction]], it does not consume a Reaction resource. | |||
|class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}} | |class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}} | ||
}} | }} |
Revision as of 01:46, 8 November 2023
Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of Wild Magic surge afterwards.
Properties
- Cost:
- freeaction + Tides of Chaos Charge
How to learn
Classes:
- Class level 1: [[ | ]]
Notes
- Normally, a d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.