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Tides of Chaos: Difference between revisions

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|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance).  
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
*In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
|class learns at level 1 = {{Icon|Class_Sorcerer_Wild_Magic_Badge_Icon.png|25}} [[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]]
|class learns at level 1 = {{IconLink|Wild Magic Subclass Icon.png|Wild Magic (Sorcerer Subclass)|Wild Magic Sorcerer}}
}}
}}

Revision as of 23:30, 7 November 2023

Tides of Chaos.webp

Tides of Chaos is a Wild Magic reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).

Description

Gain Advantage Icon.png Advantage on your next Attack roll, D20.png Ability Check, or Saving throw. Increased chance of Wild Magic surge afterwards.

Properties

Cost:
Reaction + Tides of Chaos Charge

How to learn

Classes:

Notes

  • Normally, a D20.png d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
  • In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).