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Sacred Munitions: Difference between revisions
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{{ up to date | 2023-11-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponActionPage | {{WeaponActionPage | ||
|name=Sacred Munitions | |||
|description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]]. | |||
|name=Sacred Munitions|description=Infuse your crossbow bolts with holy energy. | |weapons=Gandrel's Aspiration | ||
|action type=bonus | |||
|range=self | |||
|duration=1 | |||
|recharge=Short Rest | |||
|condition=Turned | |||
|condition duration=3 | |||
|image=Sacred Munitions.webp | |||
|notes= | |||
* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it. | |||
}} |
Revision as of 19:45, 7 November 2023
Sacred Munitions is a weapon action granted by Gandrel's Aspiration.
Description
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict against Undead.
Properties
- Details
- Range: Self
- Duration: 1 turn
- Recharge: Short rest
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Granted by the weapons:
Notes
- The in-game description says "Your ranged weapon attacks possibly inflict ," but there is actually no Saving throw to resist it.