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Spirit Guardians (Radiant): Difference between revisions

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  damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
  damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
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<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
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| Range = Self
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Revision as of 02:54, 11 February 2023

Spirit Guardians: Radiant is a variation of the Level 3 Conjuration Spell, Spirit Guardians. This variant of the spell deals Radiant damage.

"Call forth spirits to protect an area around you. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."

Action Icon.png Action File:Spell Icon.png Level 3 Spell Slot

Damage 3d8
Damage Types Radiant
Range Self
Area of Effect 3m / 10ft (Radius)
School Conjuration
Concentration Required
Duration 10 Turns
Class Cleric

Description

Call forth spirits to protect an area around you.

Nearby enemies take 3d8 Radiantdamage per turn, and their Movement Speed is halved.

On a successful save, target still takes half damage.

Properties

Action Icon.png Action + File:Spell Icon.png Level 3 Spell Slot

Available to level 5 Cleric.

  • D8 Radiant.png 3d8 (3~24) Damage TypesRadiant per turn
  • Range: Range Icon 2.png Self
  • Area of Effect: Aoe Icon.png 3m / 10ft (Radius)
  • Concentration: Concentration Icons.png Required

At Higher Levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8 Radiant damage for each spell slot level above 3rd.