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Soul Pillar Proximity (Condition): Difference between revisions
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(Created page with "{{ConditionPage |effects = Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} damage and a +3 bonus to his Dexterity Checks and Saving Throws. |icon=Generic Info Condition Icon.webp |notes = * The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus. * The maximum values are: an additional {{DamageText|...") |
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{{ConditionPage | {{ConditionPage | ||
|effects = Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} damage and a +3 bonus to his Dexterity [[Checks]] and [[Saving Throw]]s. | |effects = Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional {{DamageText|1~12|Fire}} (per pillar) damage and a +3 (per pillar) bonus to his Dexterity [[Checks]] and [[Saving Throw]]s. | ||
|icon=Generic Info Condition Icon.webp | |icon=Generic Info Condition Icon.webp | ||
|notes = * The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus. | |notes = * The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus. | ||
* The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX checks and saving throws. | * The maximum values are: an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to DEX checks and saving throws. | ||
}} | }} |
Revision as of 04:40, 6 November 2023
Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Fire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.
Notes
- The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus.
- The maximum values are: an additional 4~48Fire damage and a +12 bonus to DEX checks and saving throws.