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Dawnburst Strike: Difference between revisions
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(Corrected extra damage and added note) |
HiddenDragon (talk | contribs) No edit summary |
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| condition = Blinded | | condition = Blinded | ||
| condition save = CON | | condition save = CON | ||
| condition dc = 13 | |||
| condition duration = 3 | | condition duration = 3 | ||
| notes = | | notes = | ||
* Only the primary target has a fixed {{Saving Throw|CON|dc=13}} to avoid being {{Cond|Blinded}}. Other targets in the {{Distance|m=3|ft=10}} radius (including allies) roll against your [[Weapon Actions|weapon action DC]]. | * Only the primary target has a fixed {{Saving Throw|CON|dc=13}} to avoid being {{Cond|Blinded}}. Other targets in the {{Distance|m=3|ft=10}} radius (including allies) roll against your [[Weapon Actions|weapon action DC]]. | ||
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Revision as of 00:18, 7 November 2023
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13 Constitution saving throw or be .
Properties
- Damage
- Normal weapon damage
- +
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Blinded
Duration: 3 turns
DC 13 Constitution saving throw
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
- The Sacred Star
- Tough Sunrises (inaccessible)
Notes
- Only the primary target has a fixed DC 13 Constitution saving throw to avoid being . Other targets in the 3 m / 10 ft radius (including allies) roll against your weapon action DC.