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Downed (Condition): Difference between revisions
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Bronzebreak (talk | contribs) (Added nuance via removal and prevention sections, allowing easier linking on other relevant wiki pages.) |
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==Sources of Downed== | ==Sources of Downed== | ||
* If a companion or playable character reaches zero [[hit points]] they will be Downed. | * If a companion or playable character reaches zero [[hit points]] they will be Downed. | ||
==Removal== | |||
Removing '''Downed''' via one of the following methods will cause the character to stand back up, and be able to act during their regular turn in the initiative order, though they may not have access to their full range of [[Resources]] for the remainder of the round. {{Verify}} | |||
* Being [[Help]]ed by an ally. | |||
* Any form of [[Healing]]. | |||
==Prevention== | |||
Instead of being Downed, one can "cheat death" via the effects in the chart below. | |||
* When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead. | |||
** While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood. | |||
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}). | |||
** This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused). | |||
{| class = "wikitable center" | |||
! Source | |||
! Replacement Effect | |||
! Limitation | |||
|- | |||
| {{Cond|Survival Instinct}} || {{DamageText|3d4|Healing}} || {{Duration|3}} <br> {{Recharge|Short Rest}} | |||
|- | |||
| {{SAI|Relentless Rage}} || {{DamageText|1|Healing}} || If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}} | |||
|- | |||
| {{SAI|Relentless Endurance}} || {{DamageText|1|Healing}} || {{Recharge|Long Rest}} | |||
|- | |||
| {{RarityItem|The Blood of Lathander}}'s [[Lathander's Blessing]] || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}} || {{Recharge|Long Rest}} | |||
|- | |||
| {{SAI|Death Ward}} || {{DamageText|1|Healing}} || {{SpellSlot|4|1}} <br> {{Duration|Long Rest}} | |||
|} |
Revision as of 03:48, 29 January 2024
- If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you .
- Any damage you receive while unconscious counts as one failure.
- If you regain any Hit Points, the condition is removed. If an ally helps you, you regain 1 hit point.
Sources of Downed
- If a companion or playable character reaches zero hit points they will be Downed.
Removal
Removing Downed via one of the following methods will cause the character to stand back up, and be able to act during their regular turn in the initiative order, though they may not have access to their full range of Resources for the remainder of the round. [Needs Verification]
Prevention
Instead of being Downed, one can "cheat death" via the effects in the chart below.
- When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
- While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
- When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
- This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Source | Replacement Effect | Limitation |
---|---|---|
3d4hit points | Duration: 3 turns Recharge: Short rest | |
1hit points | If Recharge: Short rest | |
1hit points | Recharge: Long rest | |
The Blood of Lathander's Lathander's Blessing | 2d6hit points +1d6hit points to allies within 9 m / 30 ft |
Recharge: Long rest |
1hit points | Duration: Until Long rest |