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Zephyr Flash: Difference between revisions
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HiddenDragon (talk | contribs) m (HiddenDragon moved page Zephyr Flash (Weapon Action) to Zephyr Flash) |
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|damage=6d8 | |damage=6d8 | ||
|weapons=Nyrulna | |weapons=Nyrulna | ||
|save = Dexterity | |||
|save dc = 15 | |||
|save effect = negate | |||
|damage type=Thunder | |damage type=Thunder | ||
|recharge=Short Rest | |recharge=Short Rest | ||
|condition=Bleeding | |condition=Bleeding | ||
|condition save=DEX | |condition save=DEX | ||
|condition duration=3 | |condition duration=3 | ||
|condition dc=15 | |||
|range m=12 | |range m=12 | ||
|range ft=40 | |range ft=40 | ||
|notes = | |||
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits. | |||
}} | }} | ||
[[Category:Rush_actions]] |
Revision as of 07:16, 14 November 2023
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Properties
- Damage
- 6d8 (6~48) Thunder
- Details
- DEX Save (DC 15)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
- The attack also pushes targets back by 2 m / 7 ft if it hits.