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Zephyr Flash: Difference between revisions

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m (HiddenDragon moved page Zephyr Flash (Weapon Action) to Zephyr Flash)
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|damage=6d8
|damage=6d8
|weapons=Nyrulna
|weapons=Nyrulna
|save = Dexterity
|save dc = 15
|save effect = negate
|damage type=Thunder
|damage type=Thunder
|attack roll=yes
|recharge=Short Rest
|recharge=Short Rest
|condition=Bleeding
|condition=Bleeding
|condition save=DEX
|condition save=DEX
|condition duration=3
|condition duration=3
|condition dc=15
|range m=12
|range m=12
|range ft=40
|range ft=40
|notes =
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits.
}}
}}
[[Category:Rush_actions]]

Revision as of 07:16, 14 November 2023

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Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Properties

Damage
D8 Thunder.png 6d8 (6~48) Damage TypesThunder
Details
DEX Save (DC 15)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

DC 15  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • The attack also pushes targets back by 2 m / 7 ft if it hits.