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Absorb Intellect: Difference between revisions

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* On Turn 5, the healing becomes {{DamageText|5d8|Healing}}
* On Turn 5, the healing becomes {{DamageText|5d8|Healing}}
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[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Class Actions]]
[[Category:Class actions]]
[[Category:Actions]]
[[Category:Actions]]

Revision as of 17:26, 12 November 2023

Template:Up to date

Absorb Intellect.webp

Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Damage:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

How to learn

Used by creatures: Mind Flayer

Notes

  • On Turn 2, the healing becomes 2d8hit points
  • On Turn 3, the healing becomes 3d8hit points
  • On Turn 4, the healing becomes 4d8hit points
  • On Turn 5, the healing becomes 5d8hit points