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Divine Strike: Thunder: Difference between revisions
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| notes = * Can be done as a post-strike reaction (without spending | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | ||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. |
Revision as of 18:51, 31 October 2023
Template:Up to date
Divine Strike: Thunder is a Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
- Melee Skill: Once per turn deal 1d8Thunder damage in addition to your weapon's damage.
- Ranged Skill and Reaction: Deal an additional 1d8Thunder damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.