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Sumptuous Blood Bath: Difference between revisions

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(Updated damage fields)
Line 5: Line 5:
| cost = action
| cost = action
| concentration =
| concentration =
| damage = amount:3d10, type:Slashing  
| damage = 2d10
| damage2 =
| damage type = Slashing  
| extra damage = 2d6
| extra damage type = Healing
| recharge =  
| recharge =  
| duration =
| duration =
| save = CON, Targets still takes half damage.
| save = CON
| save dc = caster
| on save = Targets still takes half damage.
| attack roll =  
| attack roll =  
| ritual =
| ritual =
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| aoe ft =
| aoe ft =
| additional =  
| additional =  
| higherlevels =
| higher levels = At Level 10, the damage is increased to {{DamageInfo|3d10|Slashing}} and the healing is increased to {{DamageInfo|4d6|Healing}}.
| variants =
| variants =
| condition = Bleeding
| condition = Bleeding
| condition duration = 3
| condition duration = 3
| condition save =  
| condition save = CON
| condition dc = caster
| condition2 = Revitalising Gore
| condition2 = Revitalising Gore
| condition2 duration = 3
| condition2 duration = 3
| condition2 save =  
| condition2 save = CON
| condition2 dc = caster
| X learns at level X =
| X learns at level X =
| granted by feats =
| granted by feats =

Revision as of 22:17, 26 December 2023

Sumptuous Blood Bath.webp

Sumptuous Blood Bath is a special Class Action available only to the Slayer. It allows the Slayer torip apart its target, causing the target to bleed and covering the Slayer in blood, healing the Slayer.

Description

Slash open a foe's vital arteries. They start Bleeding Bleeding, and the ensuing gush continuously heals your wounds.

Properties

Cost:
Action
Damage:
D10 Slashing.png 2d10 (2~20) Damage TypesSlashing
+
D6 Healing.png 2d6 (2~12) hit points
Details:
 Melee: 1.5 m / 5  ft
CON Save (Spell save DC) (On Save: Targets still takes half damage.)

At Higher Levels

At Level 10, the damage is increased to
D10 Slashing.png 3d10 (3~30) Damage TypesSlashing
and the healing is increased to
D6 Healing.png 4d6 (4~24) hit points
.

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

Spell save DC  Constitution saving throw

Condition: Revitalising Gore

Revitalising Gore Revitalising Gore

Duration: 3 turns

Spell save DC  Constitution saving throw

  • Affected entity is drenched in its enemies' blood. It regains 2d6hit points per turn.

At Level 10:

  • The healing is increased to 4d6hit points

How to learn

Used by creatures: Slayer