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Sumptuous Blood Bath: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage fields) |
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Line 5: | Line 5: | ||
| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 2d10 | ||
| | | damage type = Slashing | ||
| extra damage = 2d6 | |||
| extra damage type = Healing | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| save = CON | | save = CON | ||
| save dc = caster | |||
| on save = Targets still takes half damage. | |||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
Line 19: | Line 23: | ||
| aoe ft = | | aoe ft = | ||
| additional = | | additional = | ||
| | | higher levels = At Level 10, the damage is increased to {{DamageInfo|3d10|Slashing}} and the healing is increased to {{DamageInfo|4d6|Healing}}. | ||
| variants = | | variants = | ||
| condition = Bleeding | | condition = Bleeding | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = | | condition save = CON | ||
| condition dc = caster | |||
| condition2 = Revitalising Gore | | condition2 = Revitalising Gore | ||
| condition2 duration = 3 | | condition2 duration = 3 | ||
| condition2 save = | | condition2 save = CON | ||
| condition2 dc = caster | |||
| X learns at level X = | | X learns at level X = | ||
| granted by feats = | | granted by feats = |
Revision as of 22:17, 26 December 2023
Sumptuous Blood Bath is a special Class Action available only to the Slayer. It allows the Slayer torip apart its target, causing the target to bleed and covering the Slayer in blood, healing the Slayer.
Description
Slash open a foe's vital arteries. They start , and the ensuing gush continuously heals your wounds.
Properties
- Cost:
- Action
- Damage:
- 2d10 (2~20) Slashing
- + 2d6 (2~12) hit points
- Details:
- Melee: 1.5 m / 5 ft
- CON Save (Spell save DC) (On Save: Targets still takes half damage.)
At Higher Levels
At Level 10, the damage is increased to 3d10 (3~30) Slashing
and the healing is increased to 4d6 (4~24) hit points
.
Condition: Bleeding
Duration: 3 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Condition: Revitalising Gore
Duration: 3 turns
Spell save DC Constitution saving throw
- Affected entity is drenched in its enemies' blood. It regains 2d6hit points per turn.
At Level 10:
- The healing is increased to 4d6hit points
How to learn
Used by creatures: Slayer