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Piercing Growl: Difference between revisions

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| cost = action
| cost = action
| concentration =
| concentration =
| damage = amount:3d8+4, type:Piercing, plus:4
| damage = 3d8+4
| damage type = Piercing
| damage2 =
| damage2 =
| recharge =
| recharge =
| duration =
| duration =
| save = CON, Targets still take half damage.
| save = CON
| save dc = caster
| on save = Target still takes full damage.
| attack roll =  
| attack roll =  
| ritual =
| ritual =
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| condition = Bleeding
| condition = Bleeding
| condition duration = 2  
| condition duration = 2  
| condition save =  
| condition save = CON
| condition dc = caster
| condition2 = Fearful
| condition2 = Fearful
| condition2 duration = 2
| condition2 duration = 2
| condition2 save =  
| condition2 save = CON
| condition2 dc = caster
| X learns at level X =
| X learns at level X =
| granted by feats =
| granted by feats =

Revision as of 12:11, 26 December 2023

Piercing Growl.webp

Piercing Growl is a special Class Action available to the Slayer. The Slayer howls so hard that nearby foes are wounded.

Description

Fierce howls rise from your guts and wound nearby foes, possibly inflicting Bleeding Bleeding and Fear Fear.

Properties

Cost:
Action
Damage:
D8 Piercing.png 3d8 + 4 (7~28) Damage TypesPiercing
Details:
AoE: 10 m / 30 ft (Cone)
CON Save (Spell save DC) (On Save: Target still takes full damage.)

Condition: Bleeding

Bleeding Bleeding

Duration: 2 turns

Spell save DC  Constitution saving throw

Condition: Fearful

Fearful Fearful

Duration: 2 turns

Spell save DC  Constitution saving throw

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

How to learn

Used by creatures: Slayer