Ad placeholder
Light: Difference between revisions
Jump to navigation
Jump to search
m (Added Magic Initiate: Cleric to How to learn section) |
(Specified the bug/feature for an alternative duration.) |
||
Line 61: | Line 61: | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* As of Patch #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead. | |||
* When cast on a character, it will apply the effect to their '''active weapon'''. | * When cast on a character, it will apply the effect to their '''active weapon'''. | ||
| video = | | video = | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Light|long}} | * {{FRWiki|Light|long}} |
Revision as of 16:34, 18 November 2023
Light is a cantrip (Evocation). It makes an object shed light in a small area.
Description
Infuse an object with an aura of light. Only affects one target at a time.
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Light
Duration: Until Long rest
- This object has an aura of light with a radius of 7.5 m / 25 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- As of Patch #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead.
- When cast on a character, it will apply the effect to their active weapon.
External links
- Light on the Forgotten Realms Wiki