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''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ||
== | == Creatures == | ||
{{hatnote|For the basics of player created characters, see [[Character creation]].}} | {{hatnote|For the basics of player created characters, see [[Character creation]].}} | ||
Creatures are living beings in the game. All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]]. | Creatures are living beings in the game. All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]]. | ||
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If a creature has a [[Class|class]], it is also a ''character''. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. | If a creature has a [[Class|class]], it is also a ''character''. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. | ||
=== Stats === | |||
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]]. | All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]]. | ||
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]]. | Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]]. | ||
=== Features === | |||
Most creatures have racial [[Traits|traits]], and many have proficiencies, including [[Skills|skills]]. Characters have class features, and may have [[Feats|feats]], and may be capable of casting [[Spells|spells]]. | Most creatures have racial [[Traits|traits]], and many have proficiencies, including [[Skills|skills]]. Characters have class features, and may have [[Feats|feats]], and may be capable of casting [[Spells|spells]]. | ||
== | ==== Feats ==== | ||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | ||
== Proficiency == | ==== Proficiency ==== | ||
Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | ||
When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | ||
== Spellcasting == | ==== Spellcasting ==== | ||
{{hatnote|Also see [[List of spells]].}} | {{hatnote|Also see [[List of spells]].}} | ||
Spellcasting is the ability to cast spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | Spellcasting is the ability to cast spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | ||
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* [[File:Class Wizard Badge Icon.png|frameless|upright=0.1]] [[Wizard]] | * [[File:Class Wizard Badge Icon.png|frameless|upright=0.1]] [[Wizard]] | ||
== Conditions == | === Conditions === | ||
[[Condition|Conditions]] are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | [[Condition|Conditions]] are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | ||
== Turns and rounds == | |||
A ''turn'' is the most basic unit of time in ''Baldur's Gate 3'' gameplay. The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]]. When all creatures have taken their turns, a ''round'' has passed. | |||
Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | |||
Actions, bonus actions and reactions are also represented as [[Resources|resources]] that are replenished at the start of a creature's turn. For example, when a creature takes an action, their action resource is used. | |||
==== Resources ==== | |||
* Action: The primary resource, used for taking actions, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Throw]], [[Spells|Spellcasting]] etc. | |||
** Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as [[Jump]]. | |||
* Some traits or class features allow a creature to take specific actions as bonus actions. | |||
* Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as [[Opportunity Attacks]]. | |||
==== Weapon actions ==== | |||
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 03:49, 30 October 2023
Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics.
Creatures
Creatures are living beings in the game. All characters, animals and monsters are creatures. Every creature has a race and a creature type.
If a creature has a class, it is also a character. Player characters and all companions also have a background, and can use equipment.
Stats
All creatures have hit points that determine how much damage it can take, and abilities which are used in calculation of dice rolls.
Other important stats include Armour Class, proficiency bonusa and resistances.
Features
Most creatures have racial traits, and many have proficiencies, including skills. Characters have class features, and may have feats, and may be capable of casting spells.
Feats
At certain levels, you have the choice between two points of Ability Score improvement or one Feat (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of Proficiency, give you spellcasting capabilities, or provide various other benefits.
Proficiency
Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of Weapon, fight in a certain type of Armour, or being talented in a specific Skill set such as Athletics or Animal Handling.
When you have a certain Proficiency, you gain Proficiency Bonus on corresponding rolls. The bonus added to the roll depends on your character's level.
Spellcasting
Spellcasting is the ability to cast spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells.
Classes capable of spellcasting:
Conditions
Conditions are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations.
Turns and rounds
A turn is the most basic unit of time in Baldur's Gate 3 gameplay. The order in which creatures take their turn (the turn order) is decided by rolling for initiative. When all creatures have taken their turns, a round has passed.
Most creatures are able to take one action, one bonus action and one reaction per turn, but some equipment and class features allow a creature to take more actions than this.
Actions, bonus actions and reactions are also represented as resources that are replenished at the start of a creature's turn. For example, when a creature takes an action, their action resource is used.
Resources
- Action: The primary resource, used for taking actions, such as Attack, Dash, Hide, Throw, Spellcasting etc.
- Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as Jump.
- Some traits or class features allow a creature to take specific actions as bonus actions.
- Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as Opportunity Attacks.
Weapon actions
Having a weapon equipped grants a character access to special actions only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character