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Difficult Terrain (Condition): Difference between revisions
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(Added duration and various notes.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* [[Movement Speed]] halved | * [[Movement Speed]] halved | ||
| status groups = SG_Surface, SG_DifficultTerrain | |||
| notes = | | notes = | ||
* Movement speed isn't actually halved, instead the movement speed cost is doubled when in difficult terrain. A creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of '''difficult terrain'''. | * Movement speed isn't actually halved, instead the movement speed cost is doubled when in difficult terrain. A creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of '''difficult terrain'''. |
Latest revision as of 08:38, 7 August 2024
Notes
- Movement speed isn't actually halved, instead the movement speed cost is doubled when in difficult terrain. A creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
- Movement speed cost is doubled both for moving, and for actions like , and .
- The movement speed cost will go back to normal as soon as you leave the surface.
- You can fly over Difficult Terrain.
- You can gain immunity to the effects of Difficult Terrain with the following: Boots of Genial Striding, Helldusk Boots, Ring of Free Action, , , , .
- Note that a lot of surfaces also have other effects like , and you will not be immune to these