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Spirit Guardians (Necrotic): Difference between revisions
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{{About | |||
| subject = the necrotic variation of the spell | |||
| disambig = Spirit Guardians | |||
}} | |||
{{Feature page | |||
| type = spell | |||
| name = Spirit Guardians: Necrotic | |||
| uid = Shout_SpiritGuardians_Necrotic | |||
| level = 3 | |||
| school = Conjuration | |||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| description = Call forth spirits to protect the area around you. | |||
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| image = Spirit Guardians.webp | |||
| controller icon = Spirit Guardians Icon.webp | |||
| hotbar icon = Spirit Guardians Unfaded Icon.webp | |||
| damage = 3d8 | |||
| damage type = Necrotic | |||
| cost = action, spell3 | |||
| save = WIS | |||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| range = self | |||
| aoe = radius | |||
| aoe m = 3 | |||
| concentration = yes | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | |||
| variant of = Spirit Guardians | |||
| condition = Spirit Guardians Aura | |||
| condition dc = caster | |||
| condition duration = 10 | |||
| condition save = WIS | |||
}} | |||
== External links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
* | |||
| | |||
Latest revision as of 04:45, 10 February 2025
This article is about the necrotic variation of the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals
Necrotic damage as well as slows the Movement of nearby enemies.
Necrotic damage for each spell slot level above 3rd.
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Description
Call forth spirits to protect the area around you.Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
- Cost
Action +
Level 3 Spell Slot
Damage: 3~243d8Necrotic
- Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
Range: Self
AoE: 3 m / 10 ft (Radius)
UID
Shout_SpiritGuardians_Necrotic
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Condition: Spirit Guardians Aura
Duration: 10 turns
Spell save DC Wisdom saving throw
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
How to learn
This spell is a variation of: