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Spirit Guardians Aura (Condition): Difference between revisions
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{{ | {{About | ||
| subject = the aura condition | |||
| disambig = Spirit Guardians | |||
}} | |||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
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* On a successful save, targets still take half damage. | * On a successful save, targets still take half damage. | ||
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | * {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | ||
| stack id = SPIRIT_GUARDIANS_AURA | |||
| properties = InitiateCombat, BringIntoCombat | |||
| status groups = SG_RemoveOnRespec | |||
| condition = Spirit Guardians | |||
| condition radius m = 3 | |||
}} | }} | ||
Latest revision as of 04:47, 10 February 2025
This article is about the aura condition. For other uses, see Spirit Guardians (disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
Properties
: :Condition: Spirit Guardians
Radius: 3 m / 10 ft
- Spirits assail the affected entity.
- Takes 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- Still takes half damage on a successful Saving Throw.