Ad placeholder
Legacy of Avernus: Searing Smite: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| name = Legacy of Avernus: Searing Smite | | name = Legacy of Avernus: Searing Smite | ||
| image = Searing Smite.webp | | image = Searing Smite.webp | ||
| controller icon = Searing Smite Icon.webp | |||
| icon = Searing Smite Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
Line 14: | Line 16: | ||
* A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] {{SavingThrow}}. | * A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] {{SavingThrow}}. | ||
* If the spellcaster '''misses''' the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are '''not consumed'''. | * If the spellcaster '''misses''' the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are '''not consumed'''. | ||
| action | | cost = action | ||
| hit cost = bonus | |||
| damage = weapon | | damage = weapon | ||
| damage type = Weapon | |||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Fire | | extra damage type = Fire | ||
| recharge = Long Rest | |||
| range = weapon | | range = weapon | ||
| concentration = yes | | concentration = yes | ||
| condition = Searing Smite | | condition = Searing Smite | ||
| condition duration = 10 | | condition duration = 10 | ||
}} | }} | ||
[[Category:Sources of Fire damage]] |
Latest revision as of 18:10, 26 April 2024
Legacy of Avernus: Searing Smite is a level 1 evocation spell. This spell allows a Zariel Tiefling to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. Unlike most spells, this does not require a spell slot.*
Description
Your weapon flares with white-hot intensity. It deals an extra 2d6Fire damage and marks the target with .
- A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving throw.
- If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed.
Properties
- Cost
- Action
- Cost on hit
- Bonus action
- Damage
- Normal weapon damage
- + 2d6 (2~12) Fire
- Details
- Range: Normal weapon range
- Recharge: Long rest
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Searing Smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Races:
- Character level 2: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)