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Luring Song: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | summary = '''Luring Song''' is a special Class Action available to the Harpy. Harpies use this ability to sing an enchanting song that attempts to lure enemies towards them every round that they are singing. | description = Charm nearby creatures with a magical melody to {{Cond|Lured|Lure}} them to you. | image = Luring Song.webp | level = | school = | cost = | concentration = | damage = | damage2 = | recharge = | duration = | save = | attack roll = |...") |
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| description = Charm nearby creatures with a magical melody to {{Cond|Lured|Lure}} them to you. | | description = Charm nearby creatures with a magical melody to {{Cond|Lured|Lure}} them to you. | ||
| image = Luring Song.webp | | image = Luring Song.webp | ||
| level = | | level = | ||
| school = | | school = | ||
| cost = | | cost = | ||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
| damage2 = | | damage2 = | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
| save = | | save = | ||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = Radius | ||
| aoe m = | | aoe m = 25 | ||
| aoe ft = | | aoe ft = 80 | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| variants = | | variants = | ||
| condition = | | condition = Singing | ||
| condition duration = Long Rest | | condition duration = Long Rest | ||
| condition save = WIS | | condition save = WIS | ||
| | | condition dc = caster | ||
| area = | |||
| area category = | |||
| area = | | area shape = | ||
| area category = | | area range m = | ||
| area shape = | | area range ft = | ||
| area range m = | | area duration = | ||
| area range ft = | | area turn start damage = | ||
| area duration = | | area turn start damage type = | ||
| area turn start damage = | | area turn start damage save = | ||
| area turn start damage type = | | area turn start damage save effect = | ||
| area turn start damage save = | | area turn end damage = | ||
| area turn start damage save effect = | | area turn end damage type = | ||
| area turn end damage = | | area turn end damage save = | ||
| area turn end damage type = | | area turn end damage save effect = | ||
| area turn end damage save = | | area condition = | ||
| area turn end damage save effect = | | area condition save = | ||
| area condition = | | area condition2 = | ||
| area condition save = | | area condition2 save = | ||
| area condition2 = | | area condition3 = | ||
| area condition2 save = | | area condition3 save = | ||
| area condition3 = | | area condition4 = | ||
| area condition3 save = | | area condition4 save = | ||
| area condition4 = | | granted by feats = | ||
| area condition4 save = | |||
| granted by feats = | |||
| granted by items = | | granted by items = | ||
| granted by spells = | | granted by spells = | ||
| used by creatures = Harpy | | used by creatures = Harpy | ||
| notes = | | notes = * Creatures with the [[Calmed (Condition)|Calmed]] condition (e.g. from {{SAI|Calm Emotions}}) are immune to this effect, though the game log will still show them rolling a saving throw against it, and the "Immune" text will only appear if the roll fails. | ||
| video = | | video = | ||
}} | }} |
Latest revision as of 18:59, 15 September 2024
Luring Song is a special Class Action available to the Harpy. Harpies use this ability to sing an enchanting song that attempts to lure enemies towards them every round that they are singing.
Description
Charm nearby creatures with a magical melody to them to you.
Properties
- Details:
- AoE: 25 m / 80 ft (Radius)
Condition: Singing
Duration: Until Long rest
Spell save DC Wisdom saving throw
- The harpy nearby creatures with a magical melody.
- The song ends if she is incapacitated or loses concentration.
How to learn
Used by creatures: Harpy
Notes
- Creatures with the Calmed condition (e.g. from ) are immune to this effect, though the game log will still show them rolling a saving throw against it, and the "Immune" text will only appear if the roll fails.