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{{SpellPage | {{SpellPage | ||
| name = Haste | | name = Haste | ||
Line 6: | Line 5: | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 5 = Sorcerer, Wizard | | class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Arctic or Grassland, Warlock:via [[Pact of the Tome]] once per long rest | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 9 = Oath of Vengeance | | class learns at level 9 = Oath of Vengeance | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
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| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}. | | summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}. | ||
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn. | | description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn. | ||
| warning = {{Prereq|When the condition ends, the creature becomes {{Cond|Lethargic}}.}} | |||
When the condition ends, the creature becomes {{Cond|Lethargic}}. | | cost = action, spell3 | ||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| condition2 = Lethargic | | condition2 = Lethargic | ||
| condition2 duration = 1 | | condition2 duration = 1 | ||
| condition2 save = | | condition2 save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * {{ | | granted by items = Darkfire Shortbow:Long Rest | ||
* {{ | | notes = * Casting another {{concentration}} spell while already concentrating on Haste will immediately trigger the {{cond|Lethargic}} condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it. | ||
* | * {{RarityItem|Gontr Mael}} grants an altered version of the Haste spell: while it does not trigger {{cond|Lethargic}} when it ends, it only lasts for 5 turns instead of 10. {{Recharge|Long Rest}} | ||
* | * While the description of Haste states that it doubles the target's movement speed, it actually only adds {{InfoBlob|9 m / 30 ft}} to their total. | ||
* The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack. | |||
**[[Difficulty#Honour|Honour mode]] largely returns the granted extra Action to tabletop functionality. | |||
* The incantation for Haste is '''Provolo''', Latin for "fly forth" or "rush out". | |||
| video = Haste Visuals.mp4 | | video = Haste Visuals.mp4 | ||
}} | }} | ||
{{inflicts|Lethargic|sai}} | |||
== External | == External links == | ||
* {{FRWiki|Haste|long}} | * {{FRWiki|Haste|long}} |
Latest revision as of 02:59, 22 August 2024
Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become .
Description
Target yourself or an ally to become . The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes .
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
Condition: Lethargic
Duration: 1 turn
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
How to learn
Classes:
- Class Level 5: Sorcerer, Wizard, Circle of the Land (Arctic or Grassland), and Warlock (via Pact of the Tome once per long rest)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 9: Oath of Vengeance
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Darkfire Shortbow ( Recharge: Long rest)
Notes
- Casting another Concentration spell while already concentrating on Haste will immediately trigger the condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it.
- Gontr Mael grants an altered version of the Haste spell: while it does not trigger when it ends, it only lasts for 5 turns instead of 10. Recharge: Long rest
- While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
- The granted extra Action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
- Honour mode largely returns the granted extra Action to tabletop functionality.
- The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".
Visuals
External links[edit | edit source]
- Haste on the Forgotten Realms Wiki